Nuclear power plant explosion on April 26, 1986 at the Chernobyl ukraine (formerly part of the Soviet Union) became a nightmare. environmental damage, pollution, and radiation which is very terrible has happened in the area around CNPP (the Chernobyl nuclear plant). These sections are tested through a series developed by GSC stalker, an action game with first-person perspective with a place setting at the Center of the Zone, the term to refer to Chernobyl. Artifacts, anomalies and mutants are a disaster as well as attractiveness for residents and visitors center of the zone. Each group has a different motivation from economics, research, until the cult.
Events S.T.A.L.K.E.R. Call of Pripyat (SCOP) lasted after Strelok Destroying the C-Consciousness in the Center of the Zone / CNPP (Chernobyl Nuclear Power Plant). Party Government decided to conduct large-scale exploration to the Center of the Zone. For the first phase of exploration began with the observation through the air by the military, especially in areas of extreme and there are anomalies radiated.
The military decided to send five Gunship to make observations from the air. unexpectedly, the fifth military Gunship fall in different places. speculation arose from sabotage to the phenomenon of environmental anomalies. eventually the military that is Ukraine’s Security Service (USS) to send his agent Alexander Degtyarev (Player) to investigate the cause of the collapse of five military Gunship. with the passing of the story, Degtyarev will know more than just how it guship fifth cause of an accident. conflicts between the inhabitants of the zone, to meet with the “living legend” strelok. yup strelok scar alias alias alias marked one main character player who played in two series the previous stalker!
How to end the story of how the decision will depend on players and anyone who figures to survive until the end of the story.
Graphic visualization of SCOP is to use the concept of realism in which the description of all environment based on the places that really exist in the area around Chernobyl. Developer successfully presents an authentic locations are like yanov station and Pripyat. effects of weather are also quite diverse environments ranging from a dark night, sunny afternoon, the dark sky was overcast to heavy rain managed to appear to give the atmosphere into the SCOP.
The author had initially complained about the thick night in SCOP until weapons are not visible. flashlight was only about 3-4 meters of view distance. after receiving the new nightvision upgrade impression here that the pitch-black night SCOP. yup dark of night more manambah mencekamnya adrenaline when combined with the atmosphere.
If compared with the previous two series Staker SCOP quite stable and relatively lighter with the same spec used by the authors. if in the SoC and CS, the author only static lighting dimedium comfortable in texture, is now in the COP, the author can enjoy the full dynamic lighting on medium texture. for friends who have a more powerful GPU will definitely explore more beautiful in SCOP.
The voices that surround the area of the zone are quite impressive. player could hear the faint howling of dogs in the middle of the night, the gurgling sound of rain, rumble of thunder, wind blowing, the sound of wild animals like crickets at night and the sound of birds chirping. variations depending on where the sound generated when the location and time when the player to explore environments. surf on a scorching afternoon will be very different atmosphere when night let alone in the pouring rain and lightning, wuihh.
NPC will greet players when it passed in the street or a visit to their place. only after a long time player will feel bored also sengan the same greeting. but there salahs the author likes or in greetings of “hey bro” seemed to meet teman2 gx hehe. to the voice on the weapons are apparently not dealt with seriously. sound quality is still less kicking weapon, such as cans burst. long-barreled gun sound it was more fierce in other similar games. G36 sound similar to a micro-SMG.
Gameplay on the SCOP sector experienced a significant increase compared with two series that have been released first. For the player who once had a stalker SoC mods installed overhaul called Oblivion Lost would have been familiar with the new features in gameplay SCOP.
For information on Oblivion Lost is a “project name” when the stalker was first developed by the developer. When approaching the time of the release SoC developers eventually chose the name Stalker Shadow of Chernobyl by eliminating some features, among others in the sector, the gameplay is random emission and mutant (chimera and Thuskan).
Ok back to the SCOP gameplay, seems to increase this aspect leads to the dynamic world of stalker. each time the player visits a place in the CoP in terms of exploration or to reload the game will get a different experience. this is caused by the implementation of AI Life System, where all the inhabitants of The Zone (NPC and mutant) have their respective activities.
NPC is quite diverse activities ranging from trade, hang out, to warm the body in the fire, robbery, Finding Artifacts, Mutant hunting, and playing musical instruments. NPC is divided into several factions :
This is a collection of independent people who speculate on the Zone in order to find artifacts. members can come from anywhere, from any faction. With a capital of improvised weapons and risked capital stalker usually found in many areas even the most extreme anomalies.
With the aim of which is almost the same as a stalker is to look for artifacts and other benefits. Terlatak differences in the way they do: Criminal. yup they do everything they can to make profits, including coercion by violence and the smuggling of other commodities, including weapons.
This faction, assuming the CNPP disaster explosion that caused the radiation could have significant benefits for human life. Differences with scientis, more freedom to use any form to carry out the purposes ARMORY organization. they all have the right to explore and exploit the zone. In terms of costumes there are similarities with the military, they are more relaxed difference in manners between rank levels
180″ different “with Freedom, Duty has a view of all areas affected by radiation must be destroyed so as not to endanger human life. anyone who tries to hinder their goal is the enemy. this is the cause why go round duty freedom and eternal enemies. Duty has the equipment arsenal no less fierce with freedom. They use military-style etiquette in conjunction with fellow former duty based on rank.
This extension to the government that he did not want anyone entering the zone. who dare enter will automatically become an enemy and must be ready to bear the consequences.
Yeah, a mercenary with a variety of interests for anyone who uses their services. Generally, they smuggle weapons, artifacts and other commodities. sometimes they drop rarely weapons and items. Sometime combat will be chalengging especially when you meet their best and unique soldiers.
This group is more like a cult that has a diverse arsenal of deadly. they believe in the magical power that comes from radiation, anomaly, and the damage caused by nuclear explosions CNPP. Together with the military, they protect the zone from the touch of anyone. members are adequately trained in the fighting. If one of its members caught in a snare there is anybody not going to work picking information. Because before they had been tortured suicide usually go first.
8. Zombified Stalker
Do not worry they can not sprint like in other games. from a distance of tens of meters they were faintly audible groans. activities, although zombies quite diverse, ranging free-roaming near the former group until kongkow extinguished bonfire. maybe they do not carry matches to light a fire.
Generally, they are still an extension to the government as well as the stalker. Another small portion is independent scientists who are equally interested in doing research. although they do not have a tough exoskeleton armor but one produced a superior product, yes really anti-radiation suits. anyone would not want to die stupid when exploring the area filled with radiation.
Humaniod posture is still equipped with gas masks antiradiasi their usual groups. loncatannya pretty quickly, players have to dodge the PD last detik2 cakarannya if you do not want to hit. prepare shotgun or rifle with accuracy upgrades to deal with these creatures.
passed emissions will occur after other unique phenomenon that is merespawn random mutants and artifacts in certain areas. CoP makes gameplay more dynamic, player gaming experience somewhere different if the other player time bekunjung there again. Who knew there was a rare artifact or mutant tough to wait, good hunting.
On the other hand seems to Freeplay mode limited only to entertain the player who did not want to be awakened from keasikan gameplay stalker. Nothing more than that. With a folder that only amounted to 3 and the absence of additional mission ascertained player will quickly left the zone which then ends with diuninstalnya SCOP in a disk. hopefully in the next stalker series Freeplay sector dealt with a myriad of new features a more dynamic and impressive. Good Hunting Stalker.
Player who has never played a previous series will likely feel the atmosphere of confusion and lack of SCOP.
Opportunity Attractiveness story could actually exploited the side of the player who comes from a military faction. used in the SoC and CS’s factions who make strelok dizziness than monolith and Mercenaries. For FMV sector was now replaced with a picture slideshow in the delivery of the story, more or less this will reduce the player enjoying keasikan SCOP. one thing that is good enough that there are still branching storyline and choices with which the player will join factions, or to a neutral course.